1 link tagged with all of: implementation-planning + fable + unknowns
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This article breaks down the gap between your prompts (the map) and the real codebase (the territory) into four types of unknowns and shows how to uncover them. It offers concrete prompting patterns—blindspot passes, brainstorms, interviews, references, and implementation plans—to surface issues before, during, and after coding with Claude Fable 5.